iTibia

Wszystko o Tibi i OTS, i nie tylko!

Ogłoszenie


#1 2010-11-28 17:09:14

szmon1234

http://i37.tinypic.com/okc0lk.gif

Zarejestrowany: 2010-11-28
Posty: 1
Punktów :   -2 

Animacja + Spell

To już czwarty czar z serii Animacja + Spell. Więc tak kolejny czar to Real Divine Caleanda
Robimy pliczek o nazwie exevo gran mas san.lua i wklejamy do niego ten oto tekst:
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat13 = createCombatObject()
setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat13, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat14 = createCombatObject()
setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat14, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat15 = createCombatObject()
setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat15, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat16 = createCombatObject()
setCombatParam(combat16, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat16, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat16, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat17 = createCombatObject()
setCombatParam(combat17, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat17, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat17, COMBAT_FORMULA_LEVELMAGIC, -1.4, -104, -1.1, -150)
local combat18 = createCombatObject()
setCombatParam(combat18, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat18, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat18, COMBAT_FORMULA_LEVELMAGIC, -1.0, -104, -0.9, -150)
local combat19 = createCombatObject()
setCombatParam(combat19, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat19, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat19, COMBAT_FORMULA_LEVELMAGIC, -1.0, -104, -1.1, -150)
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -1.0, -104, -1.3, -150)
local combat21 = createCombatObject()
setCombatParam(combat21, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat21, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat21, COMBAT_FORMULA_LEVELMAGIC, -1.0, -104, -1.5, -150)
local combat22 = createCombatObject()
setCombatParam(combat22, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat22, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat22, COMBAT_FORMULA_LEVELMAGIC, -1.7, -304, -1.6, -450)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arr5 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}
arr6 = {
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}
}
arr7 = {
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}
}
arr8 = {
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}
}
arr9 = {
{0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}
}
arr10 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr11 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr12 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr13 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr14 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}arr15 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr16 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arrfill1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arrfill2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arrfill3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arrfill4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arrfill5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
arrfinal = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
local area13 = createCombatArea(arr13)
local area14 = createCombatArea(arr14)
local area15 = createCombatArea(arr15)
local areafill1 = createCombatArea(arrfill1)
local areafill2 = createCombatArea(arrfill2)
local areafill3 = createCombatArea(arrfill3)
local areafill4 = createCombatArea(arrfill4)
local areafill5 = createCombatArea(arrfill5)
local areafinal = createCombatArea(arrfinal)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
setCombatArea(combat13, area13)
setCombatArea(combat14, area14)
setCombatArea(combat15, area15)
setCombatArea(combat16, area16)
setCombatArea(combat17, areafill1)
setCombatArea(combat18, areafill2)
setCombatArea(combat19, areafill3)
setCombatArea(combat20, areafill4)
setCombatArea(combat21, areafill5)
setCombatArea(combat22, areafinal)
local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
    doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
    doCombat(parameters.cid, combat4, parameters.var)
end
local function onCastSpell5(parameters)
    doCombat(parameters.cid, combat5, parameters.var)
end
local function onCastSpell6(parameters)
    doCombat(parameters.cid, combat6, parameters.var)
end
local function onCastSpell7(parameters)
    doCombat(parameters.cid, combat7, parameters.var)
end
local function onCastSpell8(parameters)
    doCombat(parameters.cid, combat8, parameters.var)
end
local function onCastSpell9(parameters)
    doCombat(parameters.cid, combat9, parameters.var)
end
local function onCastSpell10(parameters)
    doCombat(parameters.cid, combat10, parameters.var)
end
local function onCastSpell11(parameters)
    doCombat(parameters.cid, combat11, parameters.var)
end
local function onCastSpell12(parameters)
    doCombat(parameters.cid, combat12, parameters.var)
end
local function onCastSpell13(parameters)
    doCombat(parameters.cid, combat13, parameters.var)
end
local function onCastSpell14(parameters)
    doCombat(parameters.cid, combat14, parameters.var)
end
local function onCastSpell15(parameters)
    doCombat(parameters.cid, combat15, parameters.var)
end
local function onCastSpell16(parameters)
    doCombat(parameters.cid, combat16, parameters.var)
end
local function onCastSpell17(parameters)
    doCombat(parameters.cid, combat17, parameters.var)
end
local function onCastSpell18(parameters)
    doCombat(parameters.cid, combat18, parameters.var)
end
local function onCastSpell19(parameters)
    doCombat(parameters.cid, combat19, parameters.var)
end
local function onCastSpell20(parameters)
    doCombat(parameters.cid, combat20, parameters.var)
end
local function onCastSpell21(parameters)
    doCombat(parameters.cid, combat21, parameters.var)
end
local function onCastSpell22(parameters)
    doCombat(parameters.cid, combat22, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 500, parameters)
addEvent(onCastSpell2, 800, parameters)
addEvent(onCastSpell3, 1100, parameters)
addEvent(onCastSpell4, 1400, parameters)
addEvent(onCastSpell5, 1700, parameters)
addEvent(onCastSpell6, 2000, parameters)
addEvent(onCastSpell7, 2200, parameters)
addEvent(onCastSpell8, 2400, parameters)
addEvent(onCastSpell9, 2600, parameters)
addEvent(onCastSpell10, 2800, parameters)
addEvent(onCastSpell11, 3000, parameters)
addEvent(onCastSpell12, 3200, parameters)
addEvent(onCastSpell13, 3400, parameters)
addEvent(onCastSpell14, 3600, parameters)
addEvent(onCastSpell15, 3800, parameters)
addEvent(onCastSpell16, 4000, parameters)
addEvent(onCastSpell17, 3000, parameters)
addEvent(onCastSpell18, 3200, parameters)
addEvent(onCastSpell19, 3400, parameters)
addEvent(onCastSpell20, 3600, parameters)
addEvent(onCastSpell21, 3800, parameters)
addEvent(onCastSpell22, 4300, parameters)
end

Okej zrobiliśmy już jakieś postępy teraz w data/spells/spells.xml wpisujemy tą linijke
<instant name="Real Divine Caleadra" words="exevo gran mas san" lvl="100" mana="1300" prem="1" exhaustion="0" needlearn="0" script="attack/Real Divine Calendra.lua">

Powinno działać, jeśli nie zadziała prosiłbym Shermana o poprawienie mojego wątku


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